Discussion about this post

User's avatar
MuteBanshee's avatar

I'm not super familiar with Draw Steel. But I sorta know it has a momentum mechanic that makes characters more powerful, but it's lost on resting. It pushes characters towards action because giving up the momentum with a rest might mean losing enough power to fail an objective. I don't know exactly how it would look, but using hope in a similar way could be interesting. (Maybe it unlocks temporary abilities, extra attacks, etc).

Draw Steel is highly tactical though, so maybe it wouldn't work. Just a thought I had while reading.

Six ov Swords's avatar

I like how you've effectively created a new and interesting take on Ironsworn's resolution, where the Difficulty is dynamic and getting set simultaneously with the Check. Both pieces of information yielded by 1 roll, and a moment of tension as you math out just what happened. I like it.

3 more comments...

No posts

Ready for more?