The great thing about is the flexibility. You can create a turning point or a single plot point. You can use it for mysteries by just rolling on the mystery table or escalating tension for example for threats
No, you make progress on a track because you interact with the game. Kal Arath for example gives XP for playing a session. A game that wants you to play in scenes should reward that. Obviously not in a way that you improve your asset after one scene. I would probably do that for every interrupt and mark progress. So every 4 interrupts you get 1 XP
Thank you for the inspiration, especially the turning point of the adventure crafter!
The great thing about is the flexibility. You can create a turning point or a single plot point. You can use it for mysteries by just rolling on the mystery table or escalating tension for example for threats
A reward...is a scene? Think of one falling into a swamp-pond. Is that a reward?
No, you make progress on a track because you interact with the game. Kal Arath for example gives XP for playing a session. A game that wants you to play in scenes should reward that. Obviously not in a way that you improve your asset after one scene. I would probably do that for every interrupt and mark progress. So every 4 interrupts you get 1 XP