I really like the thought process you did. I personally like the Ironsworn progress tracks. The track is separated into 3 parts: simple, medium and difficult. Sonnwende I have an encounter, I check how much progress I have and take density etc. Accordingly. The random table I use is more like one entry for wolves (take your example) and others. When wolves is trigger I choose the difficulty accordingly.
Again just thoughts and this obviously works with Ironsworn.
Thank you for the recourses you referenced. I will have a look!
You know this is something I want to touch upon on the next article. Separating the encounter table into zones but yeah, I started reading through Ironsworn Delve again
A bit tired… must read this one once more at least. But I like the time/clock. It is something I often miss when playing solo. It adds that extra feature and hopefully tension. And I am a big fan of random tables. Liked those too :).
…And I think that the overloaded encounter table would be really useful when playing ”hex-crawl” wether it is a dense jungle, a desert or any other setting reaching Across multiple hexes.
I think so. Need to figure out the math. Don't think I want safety or nothing on there. If I need that I will add a move like search for safety but need to work on the basics for that still
Thanks for the shoutout, and happy to hear you like the encounter pool from Adventurous 🙌
Ordered the game a couple of days back. Seems like a good mix between ironsworn and OSR. Waiting for the hardcopy to give it a go
I do underclocking, overclocking, by the clock, and in spite of the clock!
The Underclock... I'm absolutely stealing that mechanic and reworking it for my substack and my game. Due credit will be given, of course. ;)
Thx. Make sure to give credit to the original author :)
Yup.
I really like the thought process you did. I personally like the Ironsworn progress tracks. The track is separated into 3 parts: simple, medium and difficult. Sonnwende I have an encounter, I check how much progress I have and take density etc. Accordingly. The random table I use is more like one entry for wolves (take your example) and others. When wolves is trigger I choose the difficulty accordingly.
Again just thoughts and this obviously works with Ironsworn.
Thank you for the recourses you referenced. I will have a look!
You know this is something I want to touch upon on the next article. Separating the encounter table into zones but yeah, I started reading through Ironsworn Delve again
Interesting mechanic. Seems like something I would like to play around with too.
A bit tired… must read this one once more at least. But I like the time/clock. It is something I often miss when playing solo. It adds that extra feature and hopefully tension. And I am a big fan of random tables. Liked those too :).
…And I think that the overloaded encounter table would be really useful when playing ”hex-crawl” wether it is a dense jungle, a desert or any other setting reaching Across multiple hexes.
I think so. Need to figure out the math. Don't think I want safety or nothing on there. If I need that I will add a move like search for safety but need to work on the basics for that still
Yes… safety of some sort..rest/set up camp should not be on the list. Its more of a move. I think you are in the right lane here.